Sunday, March 4, 2012

A Look At Italy Soccer

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Founded in 1898, the Italian Football League, also known as Italy soccer, is the highest football league in the country. Serie A, which began in 1929, is the top division of Italy Soccer and is primarily sponsored by Italian mobile phone company TIM. Prior to the inception of Serie A, Italy soccer was structured into regional groups. The championship title is commonly referred to as Scudetto, which means 'small shield' because the champions' uniforms will feature a small coat of arms during the following season. After more than 100 years of play, Italy soccer is at the height of it's popularity in both the eyes of the fans and in the media. As we know it today, Serie A is the most elite of all divisions in the Italian Football League. Other divisions include Serie B, Serie C1, Serie C2, Serie D and Eccellenza.

With an Italy soccer league consisting of 18, 18 or 20 teams, Serie A requires that each club play all other teams on two occasions, once at their home stadium and once at the home of their opponents. The first half of a traditional Italy soccer season consists of each team competing once against all of the other clubs. The second half of the season will consist of the same competitions in the same order, with the only difference being the location of the games.

When it comes to scoring, an Italy soccer team receives three points for a win, one point for a tie and no points for a loss. When it comes to tallying the points to see which club will be crowned as champion, teams are ranked according to their total points accumulated during the season. If two teams are found to have equal points at the conclusion of a season, those two teams will meet up in a one match playoff. The top four teams in the Serie A of Italy soccer will qualify for the UEFA Champions League.

Like the area itself, Italy soccer is rich in history and in tradition. With so many years of successful play, the competitors have set a number of records. As of September 2006, three players hold the record for most appearances. These include Paolo Maldini, Gianluca Pagliuca and Dino Zoff. The current records held for the oldest player appearance include Marco Ballotta and Dino Zoff. During the 2005-06 season, A.S. Roma set the record for most consecutive wins with a total of 11 straight victories. For additional information on Serie A and/or Italy soccer, fans may visit their official website at http://www.lega-calcio.it. Current standings, news, updates, photos, historical profiles and league news is available online and is offered primarily in the Italian language. A professional design with colorful appeal make this a very popular website among Italy soccer fans. Soccer, itself, remains a popular sport throughout the world and is celebrated in many different countries. With legions of fans worldwide, it appears that soccer players will be kicking high for many years to come.

Read all Lazio soccer news, Sampdoria soccer news and all other Italian soccer news on http://www.sportsnews24h.com/Soccer/Italy/

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Monday, December 21, 2009

How To Improve Your Soccer Bets

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How To Improve Your Soccer Bets is a series of articles that describe some well known and well used statistical techniques that will help the soccer punter make more informed bets. Each of the techniques has its own advantages and disadvantages and using them in isolation will improve your chances of winning. However, together they will prove invaluable in your battle with the bookies. In each article we will describe in detail how a particular method works giving you enough information for you to go ahead and create your own forecasts. We will also give you information as to where you can already find websites that use this technique in comprising their weekly forecasts.

The statistical methods described in this set of articles should help you to arrive at a better decision about the match, or matches, that you are betting on.

In this article we will be describing the Footyforecast method. The Footyforecast method was originally developed for the English Football Pools and attempts to eliminate those matches that will not be draws, leaving you with a shorter list of matches from which to choose your 8 from 11. This method was introduced to the world in 1999 on the original Footyforecast website (now 1X2Monster.com). This method is similar to the Simple Sequence method which is described in another of our articles in this series.

Here are the basic rules?

For each team work out the following,
1. Work out the total number of points obtained for the last N games.
2. Work out the maximum number of possible points for the last N games.
3. Divide the total number of points obtained by the maximum available and multiply by 100.
4. Calculate the forecast value.

In (1) and (2) above N games could be all the home games for the home side and all the away games for the away side. Alternatively N could be the last N games including all home and away games for a team.

The forecast value is calculated like this...

HOMEPOINTS = number of points for home team from last N games

AWAYPOINTS = number of points for away team from last N games

HOMEVAL = (HOMEPOINTS / (POINTSFORWIN * N)) *100

AWAYVAL = (AWAYPOINTS / (POINTSFORWIN * N)) *100

FORECAST = (HOMEVAL + (100 - AWAYVAL)) / 2

To calculate the possible outcome of a match based on the Footyforecast method the value is compared with the following...

1. A forecast value of 50 = a draw.
2. A value between 50 and 100 gives an increasing chance of a home win the closer to 100.
3. A value between 50 and 0 gives an increasing chance of an away win the closer to 0.

There are a few variables to consider, for example the number of matches to use and whether to use all matches or just home for home side and just away for away side to name but two. You may wish to experiment with these values.

By plotting actual resulting draws against the forecast it is possible to generate two threshold values, one for away wins and one for home wins, any values in-between these thresholds are likely draws. All matches outside these thresholds will be less likely to be draws. For example a value of 40 or less for away wins and a value of 60 or more for home wins. This would mean any matches falling between 41 and 59 may be draws. What this method does, with careful tuning by the user is to eliminate many matches which will not be draws giving you a short list to choose from. This method is best used where an English Pools Plan is to be used.

Here is a worked example?

The values shown are the points gained by the team for each game in a sequence of four recent matches, you of course could choose more games to base your calculations on. West Ham
H4 = 3 (oldest match)
H3 = 1
H2 = 1
H1 = 0 (most recent match)v Leeds Utd
A4 = 1 (oldest match)
A3 = 3
A2 = 0
A1 = 3 (most recent match)

Using only home games for home side and only away games for away side...

FFPHome = ((3 + 1 + 1 + 0) / 12) * 100 = 42
FFPAway = ((1 + 3 + 0 + 3) / 12) * 100 = 59
FFPForcast = (42 + (100 - 59)) / 2 = 42

If our threshold values are 40 and 60 then for this match the prediction lies in the expected draw region and at the lower end meaning that if it is not a draw the most likely other outcome would be an away win. This may be interpreted as an X2 prediction, i.e. draw or away win, which some bookies will accept as a bet.

Now it?s your turn?

Here is a list of all the articles in this series?

How To Improve Your Soccer Bets Using The Rateform Method
How To Improve Your Soccer Bets Using The Footyforecast Method
How To Improve Your Soccer Bets Using The Win Draw Loss Method
How To Improve Your Soccer Bets Using The Simple Sequence Method
How To Improve Your Soccer Bets Using The Score Prediction Method
How To Improve Your Soccer Bets Using The Superiority Method

Malcolm Nossiter is the owner of http://www.1x2monster.com and http://www.footyforecast.com. He has been providing hundreds of 1X2 tips every week since 1999. Please visit 1x2monster.com for a fountain of information on soccer betting.

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Saturday, November 28, 2009

Soccer Betting Secrets No.1 - Never Bet When You Cannot Afford To Loose

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This golden rule is the simplest rule to understand yet the hardest rule to stick by for most punters. Every gambler who has hit a winning streak or a losing streak has fallen into the trap and gambled away money they couldn't afford to lose. DON'T DO IT!! As simple as it may sound - You just can't do it. Stick to this first golden rule and drill it deep down inside your brain that this rule cannot be broken. Why I say this is because there's consequences if you break this rule.

It is very easy to fall into the trap that because you are winning, then bigger stakes won't hurt (after all - it's the bookies money right?) or if you are losing then you think that you put a little bit more on this 'certainty' you can get your money back. DON'T DO IT!! As simple as it may sound - You just can't do it.

It is the gambler's curse. Win or lose this time, it will lead to disaster in the long-term. Bigger stakes on a winning streak are a sure way of guaranteeing that the bookies get back every single cent you won off them - and a lot quicker than even they anticipated. DON'T DO IT!! As simple as it may sound - You just can't do it.

The safest way to get as much thrill and enjoyment out of the gambling experience is to work out how much money you can afford to lose before you start. Betting big when you are losing is a sure-fire way to lose your rent, food money for the week or maybe months or years. DON'T DO IT!! As simple as it may sound - You just can't do it.

Remember - before you place a bet - imagine how you'll feel if when the bet loses. If the thought of losing it makes you feel sick or feel like jumping off a 35 storey high building ... then don't ever break this GOLDEN RULE NO.1

Author is a full time soccer analyst who has been around for more than 12 years and internet marketers and loves to write. http://www.soccerbettingpro.com http://www.firsteasymoney.com http://www.zacksays.com http://www.worldaffiliatemarketing.com

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Wednesday, October 7, 2009

Soccer Rules-Fouls- Pushing

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Soccer rules identify ten fouls that are punished by a direct free. This means that the fouled team can score directly from the kick that serves as punishment for the foul. These fouls all punish acts on the field that soccer deems to be unfair or unsafe.

Most acts are fouls only if committed carelessly, recklessly, or with excessive force. Most acts on a soccer field are fouls only by degree. This is because most actions during the run of play are harmless in themselves, becoming fouls only if done in an unfair manner. Players often bump into each other while running, or push past each while each is trying to avoid a collision. They may tussle over the ball, or leap to head a long pass and collide another player who is trying to do the same thing. They may kick at the ball and narrowly miss kicking their opponent?s shin. All of these actions are just part of good soccer, and most bodily contact is quite incidental to the players? attempts to win the ball.

Often, though, players overstep the bounds of fair play. Sometimes, this comes from an excess of enthusiasm. Sometimes, it arises through frustration. Many times, it comes about overestimating the body?s ability to do what the brain is telling it to do. In every game, it is up to the referee to decide when those actions will exceed the bounds of fair play. The foul of ?pushing? is a good example.

Pushing
Players often tussle after the ball at a soccer match. In fact, some boys games often come to resemble wrestling matches. Most of this contact is quite fair and, if qualifying as a ?fair charge,? would be well within the normal range of fair play. Sometimes, however, a player will go beyond the customary challenges and simply shove an opposing player out of the way.

Whether it arises from an attempt to clear a path to the ball, or to ensure that the opponent is in no position to contest for possession, the referee will be alert to judge when an action crosses the line from fair contact to an unfair push. Among the clues used to draw the line will be force of the contact, whether it came about from an unnatural movement of the arms or body, and whether it seemed designed to stop or alter the opponent?s momentum.

Jeffrey Caminsky, a veteran public prosecutor in Michigan, specializes in the appellate practice of criminal law and writes on a wide range of topics. Both his science fiction adventure novel The Star Dancers, the first volume in the Guardians of Peace (tm) science fiction adventure series, and The Referee?s Survival Guide, a book on soccer officiating, are published by New Alexandria Press, http://www.newalexandriapress.com.

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